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Thread: Missing one damn Alien Artifact

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  1. #1
    There's an artifact NEAR the forked waterfall on top of the pillar next to it. In fact, there were a few alien eggs on top of various pillars in the elf region.

    My last 2 artifacts that I had trouble finding were the one at the back of the ship (been up there several times, but never all the way back, and it is fairly well hidden back there) and 1 on the back of the island where you fight the guys with the light sabers.

  2. #2
    Quote Originally Posted by Starpilot View Post
    There's an artifact NEAR the forked waterfall on top of the pillar next to it. In fact, there were a few alien eggs on top of various pillars in the elf region.

    My last 2 artifacts that I had trouble finding were the one at the back of the ship (been up there several times, but never all the way back, and it is fairly well hidden back there) and 1 on the back of the island where you fight the guys with the light sabers.
    Got all of those. I'm probably missing some relatively simple one that cannot easily be seen from above (I can use a cheat to float high above ground to get a better view, but still nothing). Might be in the elf region where the trees somewhat hinder view from above. Not on top of a pillar though.

    --Juddre

  3. #3

    Some cheats

    Well, got all of them now. It was the one behind the orc chief's hut that was missing - I just hadn't realized there is a space there. Though I needed to use a bit of console magic to find it. Here's some console spells in case you have similar troubles:

    List positions of missing artifacts:
    Code:
    for(%i=0;%i<FunTickets.getCount();%i++) {%g=FunTickets.getObject(%i); if (%g.gotTicket != "1" && %g.getName() $= "FunTicket") {echo(%g.getPosition());}}
    See your own position:
    Code:
    echo(gamechar.getPosition());
    You can compare the artifact positions to your own position (NB. the last number is the height) to find them. Or, if you want to have it really easy, you can just teleport your character directly to the next artifact:

    Code:
    for(%i=0;%i<FunTickets.getCount();%i++) {%g=FunTickets.getObject(%i); if (%g.gotTicket != "1" && %g.getName() $= "FunTicket") { gamechar.setPosition(%g.getPosition());}}
    Actually this quickly sets your character position to each missing artifact's position in turn, but since no collision detection is done in the loop, only the last position matters.

    Oh, and if you haven't used consoles before:
    • You can paste into the console with CTRL-V
    • You can use up and down arrow to move in console history, e.g. pressing up arrow once shows you the previous command. No need to re-enter commands.


    --Juddre
    Last edited by juddre; 01-22-2012 at 03:54 PM.

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