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Thread: Crashes

  1. #31
    Colonel Korbe78's Avatar
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    Dec 2011
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    New England,U.S.A.
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    Yo, I have .3 update. I got to lvl 3 w/ all high settings w/ no crashing.
    So I stopped & went to Fantasy mode. Since I first installed I've never seen ppl
    in there. I hear them but no see. I expected the same this time but instead upstairs
    there was a blue elf banging. I walked up to them but there was no options,
    then poof! gone. then as i walked around & turned my head it sounded like a gay elf
    spawned then CRASH!

    My fantasy mode hates me.
    Attached Files Attached Files
    I love redheads & killing zombies!

  2. #32
    Quote Originally Posted by TheMadCow View Post
    The patch to upgrade the game from version 1.0.0 to 1.0.2 can be downloaded from this post.

    If the patch is installed, there should now be a sub-folder called "BackupFor1.0.2" inside of the BoneCraft installation directory.

    Though I agree with maybe making the version of the game that is running more visible to the user. Maybe have it display at the bottom of the screen at the game's main menu (where you can start a new game, load, change options, etc.)?
    Version is better printed in the console.log that displayed onscreen IMHO. But yes it shoukd be somewhee on the main menu also.

    I installed 1.0.2 patch and also added 2GB RAM to my XP Pro 32 bit which brought PC RAM up to 3.5GB. Since then I've had far fewer crashes or "outspilling" polygon renders. Crashing on resource failure is pretty lame though.

    Just had a hang on completing the first icon-scanning mission. Console log attached,
    Last lines:
    #################IN NEW ROUND
    DemoGame:rocessTimeEvent - Elapsed time overflowed! [Four times]
    Attached Files Attached Files

  3. #33

    FatalISV engine/gfx/bitmapPng.xpp @ 89 errorbox exit

    During first idol-scanning with worship mission, Nothing atypical preceding. Boncreaft 1.0.3 on 3.5GB 32bit XP_Pro GeForce 7900GS (lastest drivers).
    Console-log attached . Last lines:
    GFXTextureManager::createTexture - failed to load 'game/data/dudes/characters/textures/'!
    Fatal-ISV: (..\engine\gfx\bitmapPng.cpp @ 89) Error reading PNG file:
    Attached Files Attached Files

  4. #34
    Lieutenant HanPL's Avatar
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    Jan 2012
    Location
    Poland
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    Chapter 11
    DickMoster waves
    Patch 1.0.3

    This error shows up after each wave.
    After alt+tab clicking ok I can still make another waves (no ctd or anything)

    Attached Files Attached Files

  5. #35
    I installed the game it works and then stops when I play I can not restart it said:
    [IMG][/IMG]
    my config is:
    [IMG][/IMG]
    thanks

  6. #36
    Lieutenant HanPL's Avatar
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    Poland
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    This is BoneCraft section...

  7. #37
    Administrator D-Dub's Avatar
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    Jul 2011
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    Quote Originally Posted by HanPL View Post
    Chapter 11
    DickMoster waves
    Patch 1.0.3

    This error shows up after each wave.
    After alt+tab clicking ok I can still make another waves (no ctd or anything)

    This is an issue with the 1.0.3 Patch that has been fixed for the final release. A file was excluded from the 1.0.3 Patch, I problem that will not happen again.

  8. #38
    Colonel Korbe78's Avatar
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    New England,U.S.A.
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    WOOT! My fantasy room is fixed! YEAH! Thx D-dub.
    I love redheads & killing zombies!

  9. #39

    game crashed

    game crashed.

    I have completed game and was in brothel, then came out and started back tracking, was only playing for about 2 minutes the game screen went black but could here me still doing things in the background but could not see any thing then game crashed and shutdown, back to desktop.

    I also noted that when you get to the larger one eye monsters that some of the pods when shot just disapear no sound and have a slight delay.
    I will say the game ran pretty well overall.

    Running game on full spec.

    Intel i7 920 @ 2.7GHz, 2793 Mhz, 4 Core(s) 8 Logical processors
    Gigabyte EX58-UD5
    NVIDIA Geforce GTX 295
    24 gig ram
    DirextX 11
    console-20120112-225649.log

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