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Lieutenant
I might post my own feedback, but I do share some of the sentiments already mentioned in the previous posts; I've just been busy trying to give D-Dub all the assistance I can in trying to polish the game for its official release.
Though, I also have to disagree with any MMO or just plain multiplayer support for this type of game. I, for one, just don't think it's needed. I felt BoneTown's strength was the fact it was a single player game with an amusing (maybe even ridiculous) narrative and was filled with a variety of "mini-games" through the main quest line along with bonus missions. Currently, I do feel BoneCraft could use more "side-missions", maybe something like an orange mission console that can generate random objectives (fending off a number of orcs, escorting the Sexbot from one location to another, competing with the orcs with who can bone the most elves within a set time limit...things of that nature). To draw a comparision, I would look to the game Borderlands with its "Jobs Board", where upon completing sections of the main quest line opened up side jobs with various objectives which you didn't need to do to complete the game, but were a fun distraction.
I know my suggestions for "side-missions" might be considered a little repetitive from what's already in the game and from BoneTown, but it's just an idea from the top of my head that I think I would like to see in the game and add some gameplay longevity for those that want that. Plus, I've read from earlier posts that D-Dub might actually release an official toolset for the game. I'm not sure how easy it will be to use for relative coding-idiots like myself, but it also has the possibility of extending the game's lifespan way beyond what was originally offered.
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