Guess I'll be the first one to post here.
How hard is it to change the model/voice/etc. of the main character? This includes changing him into a female character if desired...
How would you go about that?
Guess I'll be the first one to post here.
How hard is it to change the model/voice/etc. of the main character? This includes changing him into a female character if desired...
How would you go about that?
In order to change the main character, you only need to change or redefine mainCharacterGen. You can find this in game\dataBlocks\characterGenData\characterGen_Gene ricGUYS.cs on line 2814:
This datablock inherits from FortWorthDude with the exception of the characterBlock0 (defined in \game\dataBlocks\characterData\male.cs) and the money range. So for example if you use LittleDickMonsterDude instead of FortWorthDude, the main character will be a dick monster.Code:datablock CharacterGenData(mainCharacterGen : FortWorthDude) { characterBlock0 = "MainCharacterData"; moneyRange = "0;0"; };
Unfortunately at this time female main characters are not supported. This is mostly because females do not strafe, run backwards, take damage, deal damage, mack, etc.
It would be cool if there was a sub-menu that showed main character (just standing there) that u could view & rotate, show stats & have a wardrobe button to change Fort's look to different suits. (nude, armor. jeans, etc)
A quick way to change his appearance basically.
If a modder can do that I'd give them a cookie!
I love redheads & killing zombies!
What were to happen if you left that spot blank? Would the character be invisbile?
Also, what would actually happen if you replaced it with one of the elf chick moduls. Would the game crash? If not... I wouldn't care if the animation looked dodgy with side strafing etc. I'd imagine the character would remaine still-ish as you walked forward and back. Which would be fine for me. Plus, don't they have an attack animation for them anyway as well as a falling over animation (taking damage)... Wouldn't those apply?
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