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Thread: Yo D-Dub, when is the modding available and what can we except?

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  1. #1
    Quote Originally Posted by kobalyengartorum View Post
    This is awesome. I do have a question however. Is it possible to change the functions of those mission start terminals. I'm thinking about making an RTS mod and I'm wondering if it will be possible to add custom scripts to them. So for example, say I wanted a terminal to have upgrades for a building, would it be possible for me to create a custom terminal that I could have the upgrades attached to? Or will I have to create a whole new object because mission terminals will always have unit upgrades and sex bot selection? Hope that makes sense. It's very late.
    I was wondering the same things. A RTS mod would be interesting, not to mention it makes a terrible lot of sense. The mod tools remind me of Starcraft's mod tools, actually... but I was a teenager when all that came out, and it looked pretty daunting back then, for building a simple level. (I ended up building levels for TA:Kingdoms and games that had more friendly tools.) I'm sure I'll figure it out how to do some basics, one way or the other... but I really want to see a RTS mode. As it is, the game is simply difficult because it floods the map with opponents that do tons of knockdown and knockback. You either learn to block (things you can't entirely expect) or you spend more time avoiding combat than engaging.

    Also, I have everything you can purchase now, and the money just keeps stacking up. I sorta wish there were more ammo types (shotgun shells/cannon shells). More upgrades/temp powers. New stuff to spend in game money on. I have yet to complete all the objectives by far... but some of the missions are just tedious. Meh, maybe I'm just not a real gamer. Heh. Still, I'd like to see something that negates knockdown/knockback. I prefer if the alt-function was a toggle, rather than an activatable. The difference would be that each time that you ran out, it would automatically up your dose again, until you toggled the buff off. This would also prevent you from drinking fuel/injecting ammo twice in a row to no effect.

    Perhaps they could add different power armor sets you could buy. Some Protoss/Tau looking armor would be rad.

    Perhaps Shotgun Shells for the shotgun with an inject feature that gives you knockback/knockdown immunity. Cannon Shells that up your melee/unarmed damage when activated. New Grenades. A Frag Grenade with the Shotgun that does an attack debuff on enemies. A stun Grenade for the Cannon that dazes your foes. (Follow up with a cannon shot, right?)

    Also, add more attributes to weapons. I feel like the Space Marine Chainsword should have a bleed effect on foes it hits. You could make it so Space Marine/Elf/Orc weapons each focus on different effects.
    Last edited by Rocketeer; 02-02-2012 at 08:42 PM.

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