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Thread: Showcasing a wee mod...

  1. #1

    Showcasing a wee mod...

    Dance for me, ladies...
    Dance1.jpg

    Tits out for the lads...
    Dance2.jpg

    Here, kitty kitty...
    Dance3.jpg

    Lose the shoulder pads...
    Dance4.jpg


    Just testing and showcasing a wee mod that I did up for BoneTown, now in the process of transferring it to BoneCraft.
    When I have it working properly, I'll post it in the Mods section for anyone who's interested.

  2. #2
    Colonel Korbe78's Avatar
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    Nice work! Good job.
    I love redheads & killing zombies!

  3. #3
    yes. I look forward to this. Im really hoping D-Dub gets their mod toolset out. I'm DYING to get to work on it. I'm to lazy to do something like what you're doing without and also too ADD.

  4. #4
    Just to update you - I've got it working properly now - particularly sorting out hotkeys, as it's not the same as in BoneTown, the mod needs to be loaded later, so it requires editing a different file.
    There are also some anomalies because of differences in how BC handles 'accessories' than in BT - for example, elf ears and big boobs are implemented as accessories, so ya don't want to be removing them!

    Anyhoo, hopefully I'll get it sorted and cleaned up over the weekend.

    And by the way - I want to emphasise that most of the work in this was done by Juddre, and my mod is heavily reliant on the code he put together for his BT mod posted on the old forums - MyStuff.cs.
    I just worked out how to remove specific accessories rather than completely undress, and put together some functions to randomly strip different items off different females. 90% of the credit is his.
    Juddre - if you're still around, can I just get your ok to release my revision of your mod?
    Last edited by Wolfhound; 01-20-2012 at 07:21 AM.

  5. #5
    Quote Originally Posted by Wolfhound View Post
    And by the way - I want to emphasise that most of the work in this was done by Juddre, and my mod is heavily reliant on the code he put together for his BT mod posted on the old forums - MyStuff.cs.
    I just worked out how to remove specific accessories rather than completely undress, and put together some functions to randomly strip different items off different females. 90% of the credit is his.
    Juddre - if you're still around, can I just get your ok to release my revision of your mod?
    Although I already answered Wolfhound's PM, I wanted to say also here that this is fine by me. Mods are often built on top of other mods; that's how we get bigger and better mods. My mod was also built on top of work done by someone else. Keep modding!

    Also, you may want to add the following modifications to your code. Replace the old getNearestGuy function with:
    Code:
    function getNearestGuy()
    {
    %nearest = -1;
    for (%i = 0; %i < AIManagerSpawns.getCount(); %i++)
    {
    %g = AIManagerSpawns.getObject(%i);
    %dist = VectorDist(%g.getPosition(), ServerConnection.gameCharacter.getPosition());
    if ((%nearest < 0 || %dist < %nearest) && ! %g.IsFemale() && ! %g.getTeamNumber() == 0)
    {
    %nearest = %dist;
    %gRet = %g;
    }
    }
    return %gRet;
    }
    And the killAll function with:
    Code:
    function killAll(%girls)
    {
    for (%i = 0; %i < AIManagerSpawns.getCount(); %i++)
    {
      %g = AIManagerSpawns.getObject(%i);
      if (%girls == %g.IsFemale() && ! %g.getTeamNumber() == 0)
      {
        %g.takeDamage(1000,1,1);
      }
    }
    }
    This will prevent your team mates from being killed. Everything else non-female is fair game, including monsters.

    You may also want to add the ability to teleport to nearest alien artifact; see last piece of code in this post.

    --Juddre

  6. #6
    See also this post.

    --Juddre

  7. #7
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