Originally Posted by
qonsew
I think what he's talking about would be to make a game where you're not playing as any one character. Rather you're managing a brothel; a BoneSims if you will. You start out with a shady shack where you can only employ fatty sluts and cheep pervs; however through upgrading your digs you can attract better hotties and charge more for their services. As said, this could be placed in a red light district where you compete against other brothels, buy and sell land, and expand your property to create a Bone-opoly!
1. I second the idea of BoneBrothel!!!
2. Or even just a BoneStreetwalker?
I just bought Bonetown/BoneCraft and haven't had a chance to play 'em yet so maybe it's already there but it seems like one could just replace the main character and the girls of Bonetown with a hooker and guys and have her work her way up from streetwalker to high-class call girl. One could include missions and have her be able to buy body upgrades at the Plastic Surgeon and even have a regular Doctor for when she gets beaten up or gets an STD. With enough money she'll be able to buy upgrades like a cell-phone (to become a call girl), better clothes, a car, a nice apartment, a house etc. With enough experience points she'll be able to work her way up from streetwalker -> call-girl (enables gangbangs) -> working/running an escort agency (enables threesomes) -> working/running a massage parlour (more money?) -> all the way up to.....wait for it.....working/running a brothel (enables orgies)!
3. BoneRomance.
This one takes some explaining so have patience
EDIT: Ok it took a lot of explaining so the TL;DR is BoneRomance will make a lot of money because the target audience is a lot bigger.
I just played "My Virtual Girlfriend" for iOS and it was a fun game but very limited in it's explicitness and limited in it's variety and by it's lack of action. For those who haven't played it, it's basically an American, *not* Japanese, style romance sim where you romance a girl by talking to her (which gets fairly granular eg her hobbies, her interests [eg politics, fashion, sports, etc], cracking jokes, flirting etc), performing actions with her (eg holding hands, spanking her playfully, tickling, making out, making funny faces, tell her to make you a sandwich, apologizing [when you get into arguments], gifting items like flowers or clothes, farting/burping at her, bitch/curse her out, etc) and doing activities like going out to dinner, watching a chick-flick, go camping, go to the park/bar/club/museum/shopping/skinny dipping/stripclub etc, have sex, hit the jacuzzi, go to work (to make money), have her striptease/tabledance etc etc.
I think this game could be bonefied (or is that bone-a-fide heh) by simply fleshing everything out: showing all the sex and controlling your character to do it all, have all the activities/actions player controllable as well. So for example, if you and her go for a walk in the park, what happens is that the player actually moves the character from his apartment in Bonetown to a park in Bonetown and then has to control the character as he walks through a full scale park. Here's where it gets interesting: does he take a short walk which only gives her a small amount of happiness, does he stroll to the kids playground where she gets on the merry-go-round/swingset where her happiness increases even more *and* that extra increase is proportional to how well the character pushes, or do they take a long almost mini-hike in the hopes of collecting a huge happiness bonus by encountering the rare, randomly-timed "two squirrels fucking" cutscene? If they go kayaking, how well can you steer the kayak as it moves down the river? How well can you dance at the clubs in Bonetown? How well do you fuck, give oral, foreplay? etc. etc.
One intriguing aspect of "My Virtual Girlfriend" is that you can mold her personality. All the girls in the game have their own unique personality (and looks and bodies) but you can fine-tune it. For example, once your relationship and trust levels are high enough, if you do or say something wrong and she gets pissed off, you can get into a huge argument with her which earlier would have led to her dumping you but now, because while you don't want to lose her she now doesn't want to lose you either, she will submit and change her behaviour for the good of the relationship or to please you. So if you want to do an activity/action/dialogue, like have sex, that she doesn't want to do or like, you can get pissed off and start bitching her out. She may also get upset and start arguing with you but eventually she'll relent and fuck you and *from then on* she'll be more willing to have sex with you. Not that she becomes your slave or anything and, just like a real relationship, you'll find yourself molding to her personality a tad as well but still. "My Virtual Girlfriend" ends when she falls in love with you but I think it should be extended all the way up to getting married.
If all of that doesn't seem too enticing consider the business perspective. This game may not seem like it fits in with D-Dub's oeuvre but actually it does and more. This is another long explanation so bear with me. "My Virtual Girlfriend" is in iOS' top 50 for simulation games and I suspect the only reason it's not higher is because the developers released a trial version that sucks. Moreover, the trial version has twice as many reviews as the paid one, so I'm guessing (I suck at math) the number of total potential users is actually 3 times as much as the paid version's? I think there's a reason for that number: MVG tries to hit a sweet spot between dating, romance, and sex sims. But if you skim the user reviews you'll see it didn't succeed because the nudity and sex aren't depicted. I just saw a movie that did this and, in my opinion, for the first time ever it actually hit it (trust me I've seen them all). It wasn't just a porno and it wasn't just a romance movie. It was both and had everything: porno levels of sex, great acting, great characters, great story, and great directing. Actually come to think of it, just think of "Unfaithful" with all the porn put back in and you'll get the idea.
I think BoneRomance could do the same thing but even better since you control everything and you can have any girl (or boy if you're female) you can think of. So you've just widened your target audience: you get all the people who'd buy it anyway plus the people who want a romance/dating sim but wouldn't necessarily go for a sex sim plus the people who'd go for a sex sim but wouldn't necessarily go for a dating/romance sim (and of course there's cheats for anybody who wants to disable any part of it). In other words, your target audience is pretty much everybody: horny teens, 20-somethings trying to figure it all out, 30-somethings who are running out of time and need to figure out why they keep failing at relationships, 40-somethings who need an escape from a boring marriage, even senior citizens who want to relive their youth! And, BOOM, you've just gone mainstream. And that's the kicker right there. Because BoneRomance isn't just a game it's a *gateway game*. Since it already takes place in BoneTown anyway, people who play BoneRomance may decide to try BoneTown too. Or RPG fans will learn of BoneCraft and buy it. Or maybe they'll move on to.....wait for it.....BoneBrothel!!!
Anyway, sorry for the Wall of Text and thanks for reading
Bookmarks