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Creating Textures and Materials
Creating new textures or replacing existing textures is as easy as changing the *.jpg or *.png where they sit. Many of the *.png files may look faint or transparent when you open them with a program such as Photoshop. This is because we use the 4th (alpha) channel of the *.png files for things such as specular qualities or cube maps in the game. You will need a program such as The Gimp to edit the 4th channel by itself.
Materials that use special qualities such as transparency, cube maps, scrolling etc. are defined in the materials.cs file in the folder above the texture file.
Last edited by BoneCrafter; 05-25-2012 at 10:07 AM.
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****Custom Design Skin By BoneMaster****
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