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  1. #3
    Super Moderator BoneCrafter's Avatar
    Join Date
    Mar 2012
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    30
    The engine will auto remove accessories durring sex according to the slot they occupy. Pants, dresses, and underwear will always be removed. Shoes and tops are removed at random. Everything else such as jewelry stays on.

    For example in the accessory file game/modkit/tutorial/TutorialDatablocks.cs:

    Code:
    datablock AccessoryData(shortsDenim_data : dudeAccessory_data)
    {
       slot = $Character::ACCSLOT_BOTTOM;
       removeList = "thighs_d;thighs1_d;thighs2_d;thighs3_d;thighs4_d";
    
       morphName0 = "~/data/dudes/accessories/pants/dtm/shortsBuff.dtm";
       morphName1 = "~/data/dudes/accessories/pants/dtm/shortsFat.dtm";
       morphName2 = "~/data/dudes/accessories/pants/dtm/shortsTall.dtm";
       morphName3 = "~/data/dudes/accessories/pants/dtm/shortsShort.dtm";
    
       numReplacementMaterials = 1;
       originalMaterial0 = "game/data/dudes/accessories/pants/textures/ShortsDenim";
       replacementMaterial0 = "game/data/dudes/accessories/pants/textures/ShortsDenim";
    };
    slot = $Character::ACCSLOT_BOTTOM; tells the denim shorts to occupy the bottom slot (which gets removed durring sex).

    Here is a link to all of the BoneTown datablock files:
    http://cdn.d-dub.com/bonecrafter/BT_Datablocks.zip

    Please note that some datablocks from BoneTown will not work right off the bat. Do not replace your existing modkit files with the BoneTown files. Instead you will want to copy and paste the datablocks you want from bonetown into your existing modkit datablock files (Such as game/modkit/tutorial/TutorialDatablocks.cs).
    Last edited by BoneCrafter; 05-29-2012 at 09:39 AM.

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