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Type: Posts; User: BoneCrafter

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    The engine will auto remove accessories durring...

    The engine will auto remove accessories durring sex according to the slot they occupy. Pants, dresses, and underwear will always be removed. Shoes and tops are removed at random. Everything else such...
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    Sticky: BoneCrafter WalkThrough Level Design Part 1

    The first step of this Tutorial is to download the .zip file below and copy the two files within it to their proper location:

    http://cdn.d-dub.com/LevelDesignTutorial01_files.zip

    Below is where...
  3. Sticky: BoneCrafter WalkThrough Level Design Part 2

    Watch BoneCrafter WalkThrough Level Design Part 1 at http://forum.d-dub.com/newthread.php?do=postthread&f=69


    http://youtu.be/5NDtjmK5PI4?hd=1

    Part 2 of 2 in 2 part tutorial on level design...
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    Upload CS file types

    We have fixed the issue with not being able to upload *.cs files to these forums. Please let us know if there are any other file types that you would like to upload.
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    Thanks Rollmops for pointing this out. Here is...

    Thanks Rollmops for pointing this out. Here is the max file
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    In order to change the main character, you only...

    In order to change the main character, you only need to change or redefine mainCharacterGen. You can find this in game\dataBlocks\characterGenData\characterGen_GenericGUYS.cs on line 2814:

    ...
  7. BoneCrafter is NOW available HERE!...

    BoneCrafter is NOW available HERE!
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    BoneCrafter is NOW available HERE!...

    BoneCrafter is NOW available HERE!
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    Creating Interiors/Exteriors

    We export *.map files to *.dif files for the game to use with map2dif_plus.exe located in the BoneCraft folder. Map files are the files created by GTK Radiant. We use GtkRadiant 1.5.0 to create *.map...
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    Creating Statics

    Included in BoneCrafter is the compiled exporter for creating new mesh files (*.dwc). The max2dwcExporter.dle file contained in the BoneCraft folder is the exporter for 3d Studio Max 7. If you have...
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    Creating Textures and Materials

    Creating new textures or replacing existing textures is as easy as changing the *.jpg or *.png where they sit. Many of the *.png files may look faint or transparent when you open them with a program...
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    Audio Creator

    In the Emitters folder there are two types of Audio: Audio Emitter Base and Juke Box Speaker.

    Audio Emitter Bases are for localized sounds like a campfire or a sparking console.

    When creating...
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    AI Node Creator

    The AI Node Creator allows you to create WaypointNetworks, Waypoints, Connections between Waypoints and WaitNodes. A WaypointNetwork can be thought of as a folder (Sim Group) that holds other...
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    Static Creator

    The Static Creator allows you to create new mesh objects (*.dwc) and interiors (*.dif) and place them in the world.

    Any Folder under the game/data/ that has a dwc or dif folder within it will be...
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    Lighting Creator

    Under the Folder called Lights is one type of light you can add to the World.
  16. Thread: GUI Editor

    by BoneCrafter
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    GUI Editor

    *Note that the GUI Editor is separate from the World Editor.

    The hierarchy of what is on top of what has to do with a GUI Elements location in the GUI Editor Tree View. All GUI Elements above a...
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    Terrain Editor

    When you start the terrain editor you will notice a brush that moves along the surface of the terrain with your mouse rather than a cursor. Brush Size determines the size of the area that will be...
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    Audio Inspector

    The Audio Inspector shows you all values associated with a selected Audio Emitter or Juke Box.

    With an Audio Emitter selected, Base Audio will change the volume of the audio within the Green...
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    AI Node Inspector

    The AI Node Inspector lets you change the values of a WaitNode.

    The class defines what character class will be spawned at the WaitNode.

    The WaitRoot defines which Wait Animation he/she will use...
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    Static Inspector

    The Tree View will display all of the values associated with a selected object or Material.

    Materials:

    If you expand an object and select its Material you can apply special effects to its...
  21. Thread: The Rules

    by BoneCrafter
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    Sticky: The Rules

    The Rules for BoneCrafter: the Mod Kit are as follows:

    1) You must have a valid copy of BoneCraft installed or have a valid BoneCraft serial number to use BoneCrafter.
    2) Uploading any...
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    Sticky: Download & Setup

    *You must have a valid copy of BoneCraft installed to use Bonecrafter the Mod Kit. Click here to purchase BoneCraft.


    You can download BoneCrafter the Mod Kit from here:
    ...
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    Character Generator (CGen)

    Open the files game/modkit/tutorial/tutorialDatablocks.cs and game/dataBlocks/characterGenData/characterGen_SpecialGirls.cs with your code editor. You may use the SpecialGirls.cs and SpecialGuys.cs...
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    We are finalizing BoneCrafter as we speak, we...

    We are finalizing BoneCrafter as we speak, we should have it out at the latest by mid next week. We are very excited to get the mod kit out and see what the community comes up with. Stay tuned!
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    Tutorial 04 - The Battle

    Open the file game/modkit/tutorial/Tutorial04Objective.cs with your code editor

    This tutorial will run you through a basic objective as they appear in BoneCraft. Use this objective as a reference...
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