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But off the top of my head, I think the biggest thing to remember is you have a hit with the Bonetown/Bonecraft engine. *However*, I think you went the wrong direction with Bonecraft. It seems to me the feedback from Bonetown was mostly that they loved the sex and free roaming, and didn't really like the combat. Yet Bonecraft went more combat, no free-roaming, and less sex... which is the complete opposite of the feedback! I would say whatever you're working on, if it uses the same engine/idea as BT and BC then you need to cut way back on combat (for certain missions it's fine, but don't make it a combat game) and add a LOT more sex and exploration/free-roaming.
This. I completely agree. Keep the free-roaming aspect of BT, that was supercool. Just add more positions, customizability for the chicks, and some "progress" (ball size was a nice way to make "progress" in BT and rewarded you with hotter chicks to bang). The ball sack thing made it slightly RPG. Awesome. I don't mind the fighting, but not too much please. BC was bad storywise. No sexual buildup. No free roam. No "reward" for kicking people's asses. BT was sooo much better at that.