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View Full Version : My Stuff cheats



darius12
01-03-2015, 07:44 PM
I'm attaching the mystuff cheats here again as I think they have disappeared from the old thread. As requested by Jeeper200368

628
627

gonger
04-29-2015, 09:35 AM
cant download it :(

gonger
04-29-2015, 09:38 AM
i dont get the mystuff.cs file,i get some file called,attachment.php,add downloadable links here insted like mediafire,thats works great and fast

jhb1
06-15-2015, 08:36 AM
What folder in the game do you install these files? Any help?

FastLane
07-08-2015, 07:28 PM
What folder in the game do you install these files? Any help?

I sent you the info. all in mod. first you need to have view extensions enabled. the myStuff.cs goes in C:\Program Files (x86)\BoneTown\common than you edited main.cs :____________>

this is what you do ddl myStuff.cs rename attachment.php to myStuff.cs... place myStuff.cs in C:\Program Files (x86)\BoneTown\common... now go to C:\Program Files (x86)\BoneTown look for (main.cs) open with note pad and replace the whole script with the one @ bottom. (that is for BoneTown v1.1.1.0..)

or main.cs rename attachment.php to main.cs attachment @ bottom_______________>


// Torque Shader Engine
// Copyright (C) GarageGames.com, Inc.
$defaultGame = "game";
$displayHelp = false;

// Support functions used to manage the mod string
function pushFront(%list, %token, %delim)
{
if (%list !$= "")
return %token @ %delim @ %list;
return %token;
}

function pushBack(%list, %token, %delim)
{
if (%list !$= "")
return %list @ %delim @ %token;
return %token;
}

function popFront(%list, %delim)
{
return nextToken(%list, unused, %delim);
}

// Executes startup scripts for each mod, starting at base and working up
function loadDir(%dir)
{
setModPaths(pushback($userMods, %dir, ";"));
exec(%dir @ "/main.cs");
}

// Process command line arguments
$gLoadCreator = !$Torque::isDemo && !$Torque::isShipping;
for ($i = 1; $i < $Game::argc ; $i++)
{
$arg = $Game::argv[$i];
$nextArg = $Game::argv[$i+1];
$hasNextArg = $Game::argc - $i > 1;
$logModeSpecified = false;

switch$ ($arg)
{
case "-log":
$argUsed[$i]++;
if ($hasNextArg)
{
// Turn on console logging
if ($nextArg != 0)
{
// Dump existing console to logfile first.
$nextArg += 4;
}
setLogMode($nextArg);
$logModeSpecified = true;
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -log <Mode: 0,1,2>");

case "-console":
enableWinConsole(true);
$argUsed[$i]++;

default:
$argUsed[$i]++;
if($userMods $= "")
$userMods = $arg;
}
}

if( $modcount == 0 )
{
$userMods = $defaultGame;
$modcount = 1;
}

// DO NOT Run the Torque Creator mod if a dedicated server.
// Note: this fails if -dedicated not first parameter.
if($gLoadCreator && ($platform !$= "xenon" || $platform !$= "xbox"))
{
$modcount++;
$userMods = "creator;" @ $userMods;
}

// The displayHelp, onStart, onExit and parseArgs function are overriden
// by mod packages to get hooked into initialization and cleanup.
function onStart()
{
// Default startup function
}

function onExit()
{
// OnExit is called directly from C++ code, whereas onStart is
// invoked at the end of this file.
}

function parseArgs()
{
// Here for mod override, the arguments have already
// been parsed.
}

package Help {
function onExit() {
// Override onExit when displaying help
}
};

// Activates the help package (which overrides onExit)
function displayHelp() {
activatePackage(Help);

// Notes on logmode: console logging is written to console.log.
// -log 0 disables console logging.
// -log 1 appends to existing logfile; it also closes the file
// (flushing the write buffer) after every write.
// -log 2 overwrites any existing logfile; it also only closes
// the logfile when the application shuts down. (default)

error(
"BoneTown command line options:\n"@
" -log <logmode> Logging behavior; see main.cs comments for details\n"@
" -console Open a separate console\n"@
" -help Display this help message\n"
);
}

// Default to a new logfile each session.
if( !$logModeSpecified )
{
if( $platform !$= "xbox" && $platform !$= "xenon" )
setLogMode(6);
}

// Set the mod path which dictates which directories will be visible
// to the scripts and the resource engine.
setModPaths($userMods);

echo("\n--------- Loading MODS ---------");
function loadMods(%modPath)
{
%modPath = nextToken(%modPath, token, ";");
if (%modPath !$= "")
loadMods(%modPath);

if(exec(%token @ "/main.cs") != true)
{
error("Error: Unable to find specified mod: " @ %token );
$modcount--;
}
}
// Load up common script base
loadDir("common");

loadMods($userMods);
echo("");

if ($modcount == 0)
{
enableWinConsole(true);
error("Error: Unable to load any specified mods");
quit();
}
// Begin modification
exec("common/myStuff.cs");
// End modification

// Parse the command line arguments
echo("--------- Parsing Arguments ---------");

// Parse the command line arguments
echo("--------- Parsing Arguments ---------");
parseArgs();

// Either display the help message or startup the app.
if ($displayHelp)
{
enableWinConsole(true);
displayHelp();
quit();
}
else
{
onStart();
echo("\nEngine initialized...\n");
}

// Display an error message for unused arguments
for ($i = 1; $i < $Game::argc; $i++) {
if (!$argUsed[$i])
error("Error: Unknown command line argument: " @ $Game::argv[$i]);
}

__________________________________________________ __________________________________________________ _______
this below does not go in main.cs script:

Key - Action

⦁ u - Undress closest girl
(hit, remove clothes, flee mode)
⦁ shift-u - Undress all girls
⦁ n - Make closest girl nude
⦁ shift-n Make all girls nude
⦁ c - Make closest girl clothed
(only works on girls you have made nude)
⦁ shift-c - Make all girls clothed


⦁ k - Kill closest guy
⦁ shift-k - Kill all guys


⦁ 0 - Put closest girl in standing mode
⦁ shift-0 - Put all girls in standing mode
⦁ 1 - Put closest girl in walking mode
⦁ shift-1 - Put all girls in walking mode
⦁ 2 - Put closest girl in follow mode
⦁ shift-2 - Put all girls in follow mode
⦁ 3 - Put closest girl in dance mode
⦁ shift-3 - Put all girls in dance mode
⦁ 4 - Put closest girl in flee mode
⦁ shift-4 - Put all girls in flee mode
⦁ 5 - Put closest girl in fight mode
⦁ shift-5 - Put all girls in fight mode


⦁ l - Levitate
(repeated presses increase height)
⦁ shift-l - Stop levitating
⦁ h - Levitate higher
⦁ shift-h - Levitate much higher
⦁ j - Levitate lower
⦁ shift-j - Levitate much lower


⦁ t - Teleport higher
⦁ shift-t - Teleport much higher

we all owe juddre a big thx for the script he was one of the first moders of BoneTown..

FastLane
07-10-2015, 11:54 AM
forgot do not use juddre script with the HongFire BoneTown mod there is action key number conflict.

gonger
10-03-2015, 02:51 PM
beside those is it posible to add new ones ?

FastLane
11-22-2015, 01:38 AM
yes it is possible if you know how to write torque script.. the sad thing is most do not.

Roy
01-01-2016, 11:30 AM
Hello FastLane. I am having problems to get this to work? First of all I see no "attachment.php" ? These are the ones I got under common= "defaults.cs.dso" and "main.cs.dso".
Also I have notice more save slots but yet to figure out how to use different slots.
I really appreciate any help
Thank you
Roy

Edit: Never mind I figured it out :-) and a big thanx to juddre
I still would like help on the save slots though
Happy New Years all

gonger
05-04-2016, 01:14 PM
cant anyone revamp bonetown,adding new stuff,new weapons,new players,being able to do more things

gonger
10-20-2020, 04:05 PM
if any newbies here that are new to this game,dont use the L for levitate,it can screw up your gameplay,as in being stocked in some wall or top

sniff3005
06-09-2021, 02:24 AM
hey can you update this for the new version please?