BoneCrafter
03-14-2012, 03:21 PM
In the Emitters folder there are two types of Audio: Audio Emitter Base and Juke Box Speaker.
Audio Emitter Bases are for localized sounds like a campfire or a sparking console.
When creating Audio Emitters you must choose from a list of audio files in the game/data/audio folder.
Juke Box Speakers are for large area sounds such as music, birds or other ambient noises.
When creating Juke Box Speakers you must use the name of a Juke Box created in the game/client/scripts/jukeData.cs file or a datablock created similarly.
Audio Emitter Bases are for localized sounds like a campfire or a sparking console.
When creating Audio Emitters you must choose from a list of audio files in the game/data/audio folder.
Juke Box Speakers are for large area sounds such as music, birds or other ambient noises.
When creating Juke Box Speakers you must use the name of a Juke Box created in the game/client/scripts/jukeData.cs file or a datablock created similarly.