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BoneCrafter
03-14-2012, 02:21 PM
In the Emitters folder there are two types of Audio: Audio Emitter Base and Juke Box Speaker.

Audio Emitter Bases are for localized sounds like a campfire or a sparking console.

When creating Audio Emitters you must choose from a list of audio files in the game/data/audio folder.

Juke Box Speakers are for large area sounds such as music, birds or other ambient noises.

When creating Juke Box Speakers you must use the name of a Juke Box created in the game/client/scripts/jukeData.cs file or a datablock created similarly.